![]() The checksum is stored in offsets 14DB and 14DC and is a simple CRC-16 checksum. This step is very important, since you'll end up with a corrupt save file if your edited file doesn't pass the checksum integrity check. The number of Deku Sticks you currently have is stored in the offset A6, Deku Nuts in A7, Deku Seeds (aka Slingshot ammo) in AC The offset for values bigger than FF/255 probably is 47 though. This is still WIP though, since I only have started the game just yet and I can't carry more than 99 rupees "legally" anyway. ![]() The value for your current number of rupees is stored in the offset 48. This is probably the most useful aspect of save editing: maximizing your money. Basically, the decimal value for your current health can be calculated with the formula: Number of hearts * 16 Should you have taken some damage and have 2 1/2 hearts health at the moment you saved the hex value at 44 will be 28 or 40 in decimal. Link's current health is stored in offset 44 and is calculated just the same. If you now want to give yourself more heart containers you'd just have to add 16 to the decimal value at 42 or 10 to the hex value. So the decimal value in offset 42 will be 48, 30 in hex, when you start a new game, as you'll have 3 heart containers. ![]() Now, one full heart container has the decimal value of 16. The overall number of heart containers you have is stored in the offset 42 (heh). Hey, I've just started doing some save editing on my OoT3D save file and I thought some of you guys might be interested in my findings. ![]()
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